At GDC final month, Meta shared a candid but clear tackle the variety of apps reaching varied income milestones on the Quest platform. Thus far, 124 apps have earned $1 million or extra, whereas 8 have earned over $20 million.
In February Meta mentioned that the overall quantity spent on the Quest Retailer had exceeded $1 billion, indicating how a lot has been spent on the Market for the reason that launch of Quest 2.
Final month at GDC, Meta’s director of content material ecosystem, Chris Pruett, shared probably the most candid look but of what number of apps are seeing bodily success on the Quest Retailer over the previous 12 months. Aligning the info with some beforehand shared stats offers us an fascinating have a look at how the Quest Retailer is progressing over time.
First, listed here are the numbers Pruett shared at GDC, which incorporates information as of February 2022.
An essential level right here is that these are income buckets. ParticularThat’s, 35 apps have crossed $1 million however didn’t cross $2 million (and so forth). In all, 124 apps have crossed the $1 million mark.
Quest apps reaching income milestones over time
Aligning the info with related statistics beforehand shared by Meta offers us an thought of how issues have performed out over time. First have a look at the info factors aspect by aspect:
Nevertheless it doesn’t account for variations in timing between information factors, nor seasonal gross sales quantity. With some interpolation, we are able to account for time and seasonal variations by trying on the annual common for all apps with over $1 million in income.
Of the three charts we have seen to this point, that is the commonest technique to view information. The chart above tells us what number of apps are reaching the $1 million milestone on common annually. Total the numbers are rising, which is an effective signal, though the speed of development is sluggish.
One variable that may considerably have an effect on the way in which this information is interpreted is the speed at which apps are being allowed into the shop (since Meta hand-picks which apps go to the Quest Retailer and what not). The variety of apps within the Retailer is rising at an astonishingly linear price, so we are able to say that it isn’t having a lot affect on the chart above.
Granted, lots of Quest’s early apps have been the primary profitable VR video games to be ported to headsets, which makes their success extra convincing than the rising variety of new VR apps which have launched because the platform has aged. This will account for the sluggish price of apps reaching $1 million annually on Quest.