HTC Vive Professional 2 evaluate – Not fairly a “Professional” value with Professional efficiency


Three years after the unique Vive Professional, HTC’s Vive Professional 2 is right here. With a category-leading price ticket, the “Professional” branded headset is clearly positioned to set its contemporaries other than one another. Sadly the efficiency of the headset would not fairly justify the Professional value. Earlier than we dive into the complete evaluate, this is a short rundown of the headset’s specs:

Vive Professional 2 Specs
decision 2,448 x 2,448 (6.0MP) per-eye, LCD (2x)
refresh fee 90Hz, 120Hz
Lens twin factor fresnel
discipline of view 120° Horizontal
optical adjustment IPD, Eye aid
IPD Adjustment Vary 57-72 mm
connectors USB 3.0, DisplayPort 1.2, Energy
cable size 5 meters (breakout field)
to maintain observe SteamVR Monitoring 1.0 or 2.0 (Exterior Beacons)
on-board cameras 2x RGB
Enter Vivek Wand Controller, Rechargeable Battery
Audio On-ear headphones, USB-C audio output
microphone twin microphone
pass-through view Sure

HTC Vive Professional 2 Abstract

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As is custom, our full evaluate goes fairly in-depth, so we’ll begin with a abstract. HTC’s Vive Professional 2 brings some severe specs, which on paper appear to be the headset will ship an unbeatable expertise in comparison with its rivals. And that must be aiming to justify the hefty asking value of $800 for the headset, or the $1,400 full equipment value. This is a fast have a look at the way it stacks as much as the headset’s two closest rivals:

Vive Professional 2 valve index Reverb G2
headset solely $800 $500 ,
full equipment $1,400 $1,000 $600

With regard to becoming in with the competitors and justifying its value, the primary purpose for the Vive Professional 2 can be to supply prospects the widest vary of Valve indices with the readability of the Reverb G2—or not less than one or the opposite. Sadly it would not fairly get there, and there are another oversights that consider the “Professional” branding. Whereas the decision and field-of-view are good on paper, in the end the headset would not obtain both of these targets—it would not have a field-of-view that is as giant or bigger than the index, nor does it have Reverb. Better or extra readability than the G2.

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A part of the issue seems to be that lenses cannot escape the traditionally tight candy spot we discover on HTC headsets. Although the field-of-view is wider than that of the unique Vive Professional, a lot of that further field-of-view shortly turns into blurry. Roll your eyes a bit and the textual content turns into tough to learn. The same old dev-rays, together with further exterior glare from the brand new twin factor lens, and the headset’s tight candy spot make the scene really feel unusually cramped at occasions. That is additional accentuated by a surprisingly small vertical field-of-view that seems like the highest and backside of the scene have been reduce off.

Particular person Measurements – 64mm IPD (minimal-comfortable eye-relief, no glasses, measured with TestHMD 1.2)

Vive Professional 2 Vive Professional valve index Reverb G2
Horizontal FOV 102° 94° 106° 82°
vertical FOV 78° 102° 106° 78°

theoretical most (primarily based on software program rendering, courtesy of HMD Geometry Database)

Vive Professional 2 Vive Professional valve index Reverb G2
Horizontal FOV 117° 107° 108° 99°
vertical FOV 97° 108° 109° 91°

The shows are in any other case fairly good, even when the lens limits its sharpness considerably. There isn’t any seen screen-door impact within the headset, and different artifacts like mural, chromatic aberration, and ghosting are minimal. Even when the Vive Professional 2 would not beat the Index and Reverb G2 in key areas like field-of-view and readability, it may possibly nonetheless be an important headset worthy of the “Professional” title (and value). Sadly it’s lower than that in different areas as properly. For one, the pass-through cameras on the Vive Professional 2 are of very low high quality, as is the microphone. Whereas the headphones themselves are fairly good in audio high quality, the off-ear method is the extra handy and most well-liked approach to do audio on a VR headset. When you could decide to ditch the headset’s on-ear audio system in favor of your individual audio resolution, the cumbersome strap will make it more durable to work with something aside from earbuds.

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With SteamVR Monitoring, you may anticipate the identical gold normal monitoring accuracy, latency, and protection that you will discover with SteamVR monitoring as with different headsets, although you may must have an exterior beacon mounted someplace in your room. Fortunately, SteamVR monitoring additionally opens the door to some choices, like whether or not you need to use old-school Vive Wand controllers or select one thing extra like Valve’s Index controllers. You can too use the headset with monitoring packs which might be used to trace different equipment or so as to add extra monitoring factors on their very own for full physique monitoring.

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From an ergonomic standpoint, the Vive Professional 2 is similar to the unique Vive Professional, which suggests it is a pretty snug headset with an honest set of ergonomic changes. Notably, the headset has a bodily IPD adjustment that ranges from 57-72mm and an eye-relief adjustment, each of which permit the headset to adapt to a wider vary of customers. Two issues I additionally would have favored however have not included: springs within the headstrap that make it straightforward to placed on and take off with out having to regulate tightness every time, and a wider vary of rotation for the show housing.


HTC Vive Professional 2 in-depth evaluate

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Let’s first discuss in regards to the bread and butter of any VR headset: the visuals. With 2,448 x 2,448 per-eye decision and a reported 120° horizontal field-of-view, the Vive Professional 2 can be completely positioned to convey out the most effective valve index and Reverb G2 in a headset. Sadly the fact is a bit more hazy.

readability

Though the paper’s specs recommend that the Vive Professional 2 and Reverb G2 could have pretty related resolving energy, a fast side-by-side have a look at the headset reveals that the Reverb G2 is best than operating any goal exams. Already has a clearly sharp picture. To some extent, it could be anticipated that the Reverb G2 packs its pixels bit extra densely in your smaller field-of-view; Nonetheless, whereas the Vive Professional 2 is clearly quicker than the Index or the unique Vive Professional, it nonetheless feels much less sharp than the Reverb G2. That is very seemingly a results of the optics, that are one of many largest adjustments on the Vive Professional 2 in comparison with the unique Vive Professional. Whereas each headsets use Fresnel lenses, the Vive Professional 2 adopts the Valve Index method to maneuver to a dual-element lens, apparently in an effort to develop the field-of-view. Customers of Valve Index will discover that dual-element approaches run the danger of introducing extra glare across the outer edges of the lens (on high of the standard Fresnel God-Ray), and we see kind of the identical factor on the Vive Professional 2. Watching it occur. Similar as index. This further glare, mixed with the HTC lens’s classically weak edge-to-edge readability, creates a candy spot that typically feels oppressively small. Roll your eyes a bit and the world is blurry till you progress your head to see your eyes once more. This little candy spot sadly detracts from the Vive Professional 2’s improved field-of-view. Whereas it is really wider than the unique Vive Professional by a great margin, the perimeters get blurry which may give a sense of tunnel imaginative and prescient even at your periphery.

discipline of view

Talking of field-of-view, the Vive Professional 2’s theoretical 120° of horizontal is what it feels like: theoretical. Not less than for my private measurements, I discovered the Vive Professional 2 to have a considerably smaller space than the valve index:

Particular person Measurements – 64mm IPD (minimal-comfortable eye-relief, no glasses, measured with TestHMD 1.2)

Vive Professional 2 Vive Professional valve index Reverb G2
Horizontal FOV 102° 94° 106° 82°
vertical FOV 78° 102° 106° 78°

theoretical most (primarily based on software program rendering, courtesy of HMD Geometry Database)

Vive Professional 2 Vive Professional valve index Reverb G2
Horizontal FOV 117° 107° 108° 99°
vertical FOV 97° 108° 109° 91°

The Vive Professional 2 can even have a 120-degree horizontal field-of-view, however provided that you get your eyes shut sufficient to the lens. Though the headset has an eye-relief adjustment, it would not appear to have the vary of movement wanted to maximise the sector of view, not less than for my head. The attention-relief adjustment on the valve index, however, makes it straightforward to profit from the headset’s show.

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You will see a surprisingly small vertical field-of-view on the Vive Professional 2. You would possibly anticipate this to occur by lens measurement alone; As a substitute of being spherical, the highest and backside of the lens are flat. When seen by means of the headset, it seems like your vertical view has been cropped, resulting in a way of tunnel-vision that in the end works towards the headset’s field-of-view.

It reveals

The Vive Professional 2 shows themselves look adequate, even when their decision is constrained by the optics. The headset makes use of an LCD show per-eye, which operates at as much as 120Hz. Sadly switching to LCD on the Vive Professional 2 means shedding out on the wealthy colours and deep distinction from the Vive Professional’s OLED show, however in return you are getting a lot increased decision, higher pixel fill, and fewer ghosting. Just like the Reverb G2, the Vive Professional 2 has basically no screen-door impact (the visibility of limitless area between pixels). The show density is nice sufficient to make up the person pixels. In regular use, the show has nearly no seen artifacts. I needed to search rigorously to seek out some slight ghosting towards a few of the colours. Mura (brightness and colour consistency from one pixel to the following) is equally tough and can most likely go utterly unnoticed throughout regular use. I can see some faint speckled murals when trying rigorously towards flat colours, however this has little impact on total readability. On the subject of visible efficiency, the Vive Professional 2 is sweet, but it surely would not really feel “professional” provided that it is best in field-of-view and candy spot by the Index, and readability by the Reverb G2. In, each of that are inexpensive headsets.

Proceed to web page 2: Move-through, microphone and audio »



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